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- "_editor_icon": ExtResource( 5 )
- }
- skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Chest"
- look_at_axis = 2
- additional_rotation = Vector3(-10, 0, 0)
- [node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest"]
- transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
- fov = 74.0
- [node name="AimPos" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest"]
- transform = Transform3D(0.999391, 0, -0.0348995, 0, 1, 0, 0.0348995, 0, 0.999391, 0.570504, -2.2654, 2.93826)
- [node name="IK_FABRIK" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos"]
- script = ExtResource( 6 )
- __meta__ = {
- "_editor_icon": ExtResource( 7 )
- }
- skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton3D")
- bones_in_chain = PackedStringArray("Left_UpperArm", "Left_LowerArm", "Left_Hand")
- bones_in_chain_lengths = PackedFloat32Array(1.97, 3, 0.1)
- limit_chain_iterations = false
- use_middle_joint_target = true
- [node name="Target" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.54883, -0.0335302, -0.934144)
- [node name="IK_LookAt" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK/Target"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.300601, 0, 0.714191)
- script = ExtResource( 4 )
- __meta__ = {
- "_editor_icon": ExtResource( 5 )
- }
- skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Left_Hand"
- use_negative_our_rot = true
- additional_rotation = Vector3(0, 0, 90)
- [node name="MiddleJoint" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555)
- [node name="Left_UpperArm" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK"]
- transform = Transform3D(-0.985848, -0.0154234, 0.16693, -0.0140715, 0.999858, 0.00927825, -0.167049, 0.00679813, -0.985925, 1.5529, -1.84646, -6.07288)
- [node name="Left_LowerArm" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK"]
- transform = Transform3D(-0.980952, 0.0992109, 0.167001, 0.116307, 0.988573, 0.0958931, -0.155579, 0.11349, -0.981282, 1.2349, -1.86413, -4.19466)
- [node name="Left_Hand" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK"]
- transform = Transform3D(-0.962426, 0.0909643, 0.255854, 0.128209, 0.982809, 0.132853, -0.23937, 0.160664, -0.957543, 0.737802, -2.14957, -1.27378)
- [node name="IK_FABRIK_RightArm" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos"]
- script = ExtResource( 6 )
- __meta__ = {
- "_editor_icon": ExtResource( 7 )
- }
- skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton3D")
- bones_in_chain = PackedStringArray("Right_UpperArm", "Right_LowerArm", "Right_Hand")
- bones_in_chain_lengths = PackedFloat32Array(1.97, 3, 0.1)
- chain_iterations = 8
- limit_chain_iterations = false
- use_middle_joint_target = true
- [node name="Target" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.285662, -0.0335302, -1.05271)
- [node name="IK_LookAt" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm/Target"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00396007, 0, 0.834561)
- script = ExtResource( 4 )
- __meta__ = {
- "_editor_icon": ExtResource( 5 )
- }
- skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Right_Hand"
- use_negative_our_rot = true
- additional_rotation = Vector3(0, 0, 90)
- [node name="MiddleJoint" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.73318, -2.91316, -2.77555)
- [node name="Right_UpperArm" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
- [node name="Right_LowerArm" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555)
- [node name="Right_Hand" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
- [node name="RemoteTransform3D" type="RemoteTransform3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D/IK_LookAt_Chest/AimPos"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.505047, 0.268441)
- remote_path = NodePath("../../../../../Weapon/Pistol")
- [node name="IK_LookAt_Head" type="Node3D" parent="CharacterBody3D/CameraHolder/LeanPath/PathFollow3D"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.14041, -2.57003)
- script = ExtResource( 4 )
- __meta__ = {
- "_editor_icon": ExtResource( 5 )
- }
- skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Head"
- [node name="AnimationPlayer" type="AnimationPlayer" parent="CharacterBody3D/CameraHolder"]
- autoplay = "Start"
- playback_speed = 4.0
- anims/Aiming = SubResource( 10 )
- anims/Idle = SubResource( 11 )
- anims/Start = SubResource( 12 )
- [node name="Weapon" type="Node3D" parent="CharacterBody3D/CameraHolder"]
- [node name="Pistol" parent="CharacterBody3D/CameraHolder/Weapon" instance=ExtResource( 8 )]
- transform = Transform3D(0.999391, 0, -0.0348995, 0, 1, 0, 0.0348995, 0, 0.999391, 0.519895, -1.10362, 3.20654)
- [node name="Pistol_textured" parent="CharacterBody3D/CameraHolder/Weapon/Pistol" index="0"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
- surface_material_override/0 = ExtResource( 9 )
- material/1 = ExtResource( 10 )
- [node name="PistolEnd" type="Node3D" parent="CharacterBody3D/CameraHolder/Weapon/Pistol"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0161836, 0.315914, 1.41329)
- [node name="GodotBattleBot" parent="CharacterBody3D" instance=ExtResource( 11 )]
- [node name="godot_battle_bot" parent="CharacterBody3D/GodotBattleBot/Armature/Skeleton3D" index="0"]
- surface_material_override/0 = ExtResource( 12 )
- material/1 = ExtResource( 13 )
- [editable path="CharacterBody3D/CameraHolder/Weapon/Pistol"]
- [editable path="CharacterBody3D/GodotBattleBot"]
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