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- [gd_scene load_steps=10 format=3 uid="uid://dyhjvb7q0b3j"]
- [ext_resource type="Texture2D" uid="uid://bw3q8aq6gfuof" path="res://addons/sade/editor_gizmo_texture.png" id="1"]
- [ext_resource type="PackedScene" uid="uid://ctssefekxjogg" path="res://model/godot_battle_bot.dae" id="2"]
- [ext_resource type="Material" path="res://model/battle_bot_color.tres" id="3"]
- [ext_resource type="Script" path="res://target_from_mousepos.gd" id="5"]
- [ext_resource type="Script" path="res://addons/sade/ik_look_at.gd" id="6"]
- [ext_resource type="Texture2D" uid="uid://dhgpf3w8mh4ed" path="res://addons/sade/ik_look_at.png" id="7"]
- [ext_resource type="Script" path="res://button_change_scene.gd" id="8"]
- [sub_resource type="PlaneMesh" id="1"]
- size = Vector2(40, 40)
- [sub_resource type="StandardMaterial3D" id="2"]
- albedo_texture = ExtResource( "1" )
- roughness = 0.2
- uv1_scale = Vector3(0.25, 0.25, 0.25)
- uv1_triplanar = true
- texture_filter = 0
- [node name="LookAtIK" type="Node3D"]
- [node name="Floor" type="MeshInstance3D" parent="."]
- mesh = SubResource( "1" )
- surface_material_override/0 = SubResource( "2" )
- [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
- transform = Transform3D(0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766)
- [node name="GodotBattleBot" parent="." instance=ExtResource( "2" )]
- [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton3D" index="0"]
- surface_material_override/0 = ExtResource( "3" )
- [node name="Camera3D" type="Camera3D" parent="."]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11)
- fov = 74.0
- script = ExtResource( "5" )
- MOVEMENT_SPEED = -3.0
- flip_axis = true
- [node name="Targets" type="Node3D" parent="Camera3D"]
- [node name="IK_LookAt_Head" type="Node3D" parent="Camera3D/Targets"]
- script = ExtResource( "6" )
- __meta__ = {
- "_editor_icon": ExtResource( "7" )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Head"
- additional_rotation = Vector3(90, 0, 0)
- [node name="IK_LookAt_LeftArm" type="Node3D" parent="Camera3D/Targets"]
- script = ExtResource( "6" )
- __meta__ = {
- "_editor_icon": ExtResource( "7" )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Left_UpperArm"
- [node name="IK_LookAt_RightArm" type="Node3D" parent="Camera3D/Targets"]
- script = ExtResource( "6" )
- __meta__ = {
- "_editor_icon": ExtResource( "7" )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Right_UpperArm"
- additional_rotation = Vector3(0, 0, 180)
- [node name="Control" type="Control" parent="."]
- anchor_right = 1.0
- anchor_bottom = 1.0
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="Panel" type="Panel" parent="Control"]
- modulate = Color(1, 1, 1, 0.784314)
- anchor_top = 1.0
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = -2.0
- offset_top = -70.0
- offset_right = 4.0
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="Label" type="Label" parent="Control/Panel"]
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = 12.0
- offset_top = 10.0
- offset_right = -18.0
- offset_bottom = -29.0
- text = "LookAt IK
- Move mouse to move IK targets"
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="ButtonNext" type="Button" parent="Control"]
- anchor_left = 1.0
- anchor_top = 1.0
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = -124.0
- offset_top = -60.0
- offset_right = -5.0
- offset_bottom = -10.0
- text = "Next scene"
- script = ExtResource( "8" )
- __meta__ = {
- "_edit_use_anchors_": false
- }
- scene_to_change_to = "res://fabrik_ik.tscn"
- [editable path="GodotBattleBot"]
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