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- [gd_resource type="StandardMaterial3D" format=2]
- [resource]
- resource_name = "battle_bot_emission"
- render_priority = 0
- flags_transparent = false
- flags_unshaded = false
- flags_vertex_lighting = false
- flags_no_depth_test = false
- flags_use_point_size = false
- flags_world_triplanar = false
- flags_fixed_size = false
- flags_albedo_tex_force_srgb = false
- vertex_color_use_as_albedo = false
- vertex_color_is_srgb = false
- params_diffuse_mode = 0
- params_specular_mode = 0
- params_blend_mode = 0
- params_cull_mode = 0
- params_depth_draw_mode = 0
- params_line_width = 1.0
- params_point_size = 1.0
- params_billboard_mode = 0
- params_grow = false
- params_use_alpha_scissor = false
- albedo_color = Color( 0.0735168, 0.6919, 0.855469, 1 )
- metallic = 0.5
- metallic_specular = 0.5
- metallic_texture_channel = 0
- roughness = 0.542695
- roughness_texture_channel = 0
- emission_enabled = true
- emission = Color( 0.523438, 0.900313, 1, 1 )
- emission_energy = 1.0
- emission_operator = 0
- emission_on_uv2 = false
- normal_enabled = false
- rim_enabled = false
- clearcoat_enabled = false
- anisotropy_enabled = false
- ao_enabled = false
- depth_enabled = false
- subsurf_scatter_enabled = false
- transmission_enabled = false
- refraction_enabled = false
- detail_enabled = false
- uv1_scale = Vector3( 1, 1, 1 )
- uv1_offset = Vector3( 0, 0, 0 )
- uv1_triplanar = false
- uv1_triplanar_sharpness = 1.0
- uv2_scale = Vector3( 1, 1, 1 )
- uv2_offset = Vector3( 0, 0, 0 )
- uv2_triplanar = false
- uv2_triplanar_sharpness = 1.0
- proximity_fade_enable = false
- distance_fade_enable = false
- _sections_unfolded = [ "Albedo" ]
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