battle_bot_emission.tres 1.5 KB

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  1. [gd_resource type="StandardMaterial3D" format=2]
  2. [resource]
  3. resource_name = "battle_bot_emission"
  4. render_priority = 0
  5. flags_transparent = false
  6. flags_unshaded = false
  7. flags_vertex_lighting = false
  8. flags_no_depth_test = false
  9. flags_use_point_size = false
  10. flags_world_triplanar = false
  11. flags_fixed_size = false
  12. flags_albedo_tex_force_srgb = false
  13. vertex_color_use_as_albedo = false
  14. vertex_color_is_srgb = false
  15. params_diffuse_mode = 0
  16. params_specular_mode = 0
  17. params_blend_mode = 0
  18. params_cull_mode = 0
  19. params_depth_draw_mode = 0
  20. params_line_width = 1.0
  21. params_point_size = 1.0
  22. params_billboard_mode = 0
  23. params_grow = false
  24. params_use_alpha_scissor = false
  25. albedo_color = Color( 0.0735168, 0.6919, 0.855469, 1 )
  26. metallic = 0.5
  27. metallic_specular = 0.5
  28. metallic_texture_channel = 0
  29. roughness = 0.542695
  30. roughness_texture_channel = 0
  31. emission_enabled = true
  32. emission = Color( 0.523438, 0.900313, 1, 1 )
  33. emission_energy = 1.0
  34. emission_operator = 0
  35. emission_on_uv2 = false
  36. normal_enabled = false
  37. rim_enabled = false
  38. clearcoat_enabled = false
  39. anisotropy_enabled = false
  40. ao_enabled = false
  41. depth_enabled = false
  42. subsurf_scatter_enabled = false
  43. transmission_enabled = false
  44. refraction_enabled = false
  45. detail_enabled = false
  46. uv1_scale = Vector3( 1, 1, 1 )
  47. uv1_offset = Vector3( 0, 0, 0 )
  48. uv1_triplanar = false
  49. uv1_triplanar_sharpness = 1.0
  50. uv2_scale = Vector3( 1, 1, 1 )
  51. uv2_offset = Vector3( 0, 0, 0 )
  52. uv2_triplanar = false
  53. uv2_triplanar_sharpness = 1.0
  54. proximity_fade_enable = false
  55. distance_fade_enable = false
  56. _sections_unfolded = [ "Albedo" ]