project.godot 995 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="3D Inverse Kinematics"
  11. config/description="This is an example of different Inverse Kinematic algorithms
  12. implemented in Godot. It contains four scenes, showing
  13. different ways they can be used, including via SkeletonIK3D."
  14. config/tags=PackedStringArray("3d", "demo", "official")
  15. run/main_scene="res://look_at_ik.tscn"
  16. config/features=PackedStringArray("4.2")
  17. config/icon="res://icon.webp"
  18. [display]
  19. window/stretch/mode="canvas_items"
  20. window/stretch/aspect="expand"
  21. [editor_plugins]
  22. enabled=PackedStringArray()
  23. [rendering]
  24. quality/driver/fallback_to_gles2=true
  25. vram_compression/import_etc=true
  26. quality/shadows/filter_mode=2
  27. quality/filters/msaa=2
  28. environment/default_environment="res://default_env.tres"