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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="3D Inverse Kinematics"
- config/description="This is an example of different Inverse Kinematic algorithms
- implemented in Godot. It contains four scenes, showing
- different ways they can be used, including via SkeletonIK3D."
- config/tags=PackedStringArray("3d", "demo", "official")
- run/main_scene="res://look_at_ik.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [editor_plugins]
- enabled=PackedStringArray()
- [rendering]
- quality/driver/fallback_to_gles2=true
- vram_compression/import_etc=true
- quality/shadows/filter_mode=2
- quality/filters/msaa=2
- environment/default_environment="res://default_env.tres"
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