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- extends Camera3D
- @export var MOVEMENT_SPEED: float = 12
- @export var flip_axis: bool = false
- @onready var targets = $Targets
- func _process(_delta):
- var mouse_to_world = project_local_ray_normal(get_viewport().get_mouse_position()) * MOVEMENT_SPEED
- if flip_axis:
- mouse_to_world = -mouse_to_world
- else:
- mouse_to_world.z *= -1
- targets.transform.origin = mouse_to_world
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