godot_ball.glb.import 1.1 KB

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  1. [remap]
  2. importer="scene"
  3. importer_version=1
  4. type="PackedScene"
  5. uid="uid://dukdgh1bpa6q5"
  6. path="res://.godot/imported/godot_ball.glb-1d29a1e2bd7edd355fb9eaf990a784af.scn"
  7. [deps]
  8. source_file="res://models/godot_ball.glb"
  9. dest_files=["res://.godot/imported/godot_ball.glb-1d29a1e2bd7edd355fb9eaf990a784af.scn"]
  10. [params]
  11. nodes/root_type="Node3D"
  12. nodes/root_name="Scene Root"
  13. nodes/apply_root_scale=true
  14. nodes/root_scale=1.0
  15. meshes/ensure_tangents=true
  16. meshes/generate_lods=false
  17. meshes/create_shadow_meshes=true
  18. meshes/light_baking=1
  19. meshes/lightmap_texel_size=0.1
  20. meshes/force_disable_compression=false
  21. skins/use_named_skins=true
  22. animation/import=true
  23. animation/fps=15
  24. animation/trimming=false
  25. animation/remove_immutable_tracks=true
  26. import_script/path=""
  27. _subresources={
  28. "meshes": {
  29. "godot_ball_MSH_GodotBall": {
  30. "generate/lightmap_uv": 0,
  31. "generate/lods": 0,
  32. "generate/shadow_meshes": 0,
  33. "lods/normal_merge_angle": 60.0,
  34. "lods/normal_split_angle": 25.0,
  35. "save_to_file/enabled": true,
  36. "save_to_file/make_streamable": "",
  37. "save_to_file/path": "res://models/godot_ball.res"
  38. }
  39. }
  40. }
  41. gltf/naming_version=0
  42. gltf/embedded_image_handling=1