brick.tres 1.1 KB

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  1. [gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="uid://dfsu6vtygh0tc"]
  2. [ext_resource type="Texture2D" uid="uid://dyyjfu431yi7r" path="res://test_materials/texture_bricks_depth.jpg" id="1"]
  3. [ext_resource type="Texture2D" uid="uid://cn6yat4b4mngn" path="res://test_materials/texture_bricks_normal.jpg" id="2"]
  4. [ext_resource type="Texture2D" uid="uid://cmin1t2jofd3o" path="res://test_materials/texture_bricks_ao.jpg" id="2_geolo"]
  5. [ext_resource type="Texture2D" uid="uid://d4l8oj2cmq330" path="res://test_materials/texture_bricks.jpg" id="3"]
  6. [ext_resource type="Texture2D" uid="uid://4t1ufkncfbs3" path="res://test_materials/texture_bricks_metal.jpg" id="4"]
  7. [resource]
  8. albedo_texture = ExtResource("3")
  9. metallic = 1.0
  10. metallic_texture = ExtResource("4")
  11. roughness = 0.56
  12. normal_enabled = true
  13. normal_texture = ExtResource("2")
  14. ao_enabled = true
  15. ao_light_affect = 1.0
  16. ao_texture = ExtResource("2_geolo")
  17. heightmap_enabled = true
  18. heightmap_scale = 6.0
  19. heightmap_deep_parallax = true
  20. heightmap_min_layers = 4
  21. heightmap_max_layers = 16
  22. heightmap_texture = ExtResource("1")
  23. heightmap_flip_texture = true
  24. texture_filter = 5