ice.tres 1.1 KB

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  1. [gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="uid://cbijbaq5qol7n"]
  2. [sub_resource type="Gradient" id="Gradient_16ij7"]
  3. colors = PackedColorArray(0.6, 0.8, 1, 1, 1, 1, 1, 1)
  4. [sub_resource type="FastNoiseLite" id="FastNoiseLite_qbhty"]
  5. frequency = 0.003
  6. fractal_type = 2
  7. fractal_lacunarity = 2.5
  8. [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_m8iqd"]
  9. width = 1024
  10. height = 1024
  11. seamless = true
  12. color_ramp = SubResource("Gradient_16ij7")
  13. noise = SubResource("FastNoiseLite_qbhty")
  14. [sub_resource type="FastNoiseLite" id="FastNoiseLite_5tmlw"]
  15. frequency = 0.003
  16. fractal_type = 2
  17. fractal_octaves = 10
  18. fractal_lacunarity = 1.342
  19. fractal_gain = 0.776
  20. fractal_weighted_strength = 0.04
  21. [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gyhec"]
  22. width = 1024
  23. height = 1024
  24. seamless = true
  25. as_normal_map = true
  26. bump_strength = 4.0
  27. noise = SubResource("FastNoiseLite_5tmlw")
  28. [resource]
  29. albedo_texture = SubResource("NoiseTexture2D_m8iqd")
  30. metallic_specular = 1.0
  31. roughness = 0.0
  32. normal_enabled = true
  33. normal_texture = SubResource("NoiseTexture2D_gyhec")
  34. backlight_enabled = true
  35. backlight = Color(0.3, 0.4, 0.5, 1)
  36. texture_filter = 5