lava.tres 1.9 KB

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  1. [gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://b74tdcluvrao6"]
  2. [sub_resource type="Gradient" id="Gradient_f6rvr"]
  3. offsets = PackedFloat32Array(0.00813008, 0.28628, 0.358839, 0.53562, 0.699187, 0.766491, 1)
  4. colors = PackedColorArray(0, 0, 0, 1, 0.436461, 0.0783241, 0.09101, 1, 0.601977, 0, 0.175375, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1)
  5. [sub_resource type="FastNoiseLite" id="FastNoiseLite_cl4ii"]
  6. noise_type = 2
  7. frequency = 0.005
  8. fractal_type = 3
  9. fractal_octaves = 1
  10. cellular_return_type = 6
  11. domain_warp_enabled = true
  12. domain_warp_type = 2
  13. domain_warp_amplitude = 100.0
  14. domain_warp_frequency = 0.01
  15. domain_warp_fractal_octaves = 10
  16. domain_warp_fractal_lacunarity = 2.204
  17. domain_warp_fractal_gain = 0.6
  18. [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_itinc"]
  19. width = 1024
  20. height = 1024
  21. seamless = true
  22. color_ramp = SubResource("Gradient_f6rvr")
  23. noise = SubResource("FastNoiseLite_cl4ii")
  24. [sub_resource type="Gradient" id="Gradient_t5fqa"]
  25. offsets = PackedFloat32Array(0.444591, 0.502639, 0.699187, 0.766491, 1)
  26. colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1)
  27. [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fuepi"]
  28. width = 1024
  29. height = 1024
  30. seamless = true
  31. color_ramp = SubResource("Gradient_t5fqa")
  32. noise = SubResource("FastNoiseLite_cl4ii")
  33. [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w1lhv"]
  34. width = 1024
  35. height = 1024
  36. seamless = true
  37. color_ramp = SubResource("Gradient_f6rvr")
  38. noise = SubResource("FastNoiseLite_cl4ii")
  39. [resource]
  40. albedo_texture = SubResource("NoiseTexture2D_itinc")
  41. emission_enabled = true
  42. emission_texture = SubResource("NoiseTexture2D_fuepi")
  43. heightmap_enabled = true
  44. heightmap_scale = 2.0
  45. heightmap_deep_parallax = true
  46. heightmap_min_layers = 8
  47. heightmap_max_layers = 32
  48. heightmap_texture = SubResource("NoiseTexture2D_w1lhv")
  49. heightmap_flip_texture = true
  50. texture_filter = 5