glass_normal.tres 392 B

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  1. [gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dyyjawpfnrh0w"]
  2. [sub_resource type="FastNoiseLite" id="FastNoiseLite_fr1s0"]
  3. noise_type = 2
  4. frequency = 0.02
  5. fractal_type = 0
  6. cellular_distance_function = 1
  7. cellular_jitter = 4.0
  8. cellular_return_type = 6
  9. [resource]
  10. width = 1024
  11. height = 1024
  12. seamless = true
  13. as_normal_map = true
  14. noise = SubResource("FastNoiseLite_fr1s0")