Volumetric Fog
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.
Showcased features are:
- Positive/negative density volumes that affect albedo (incoming light) and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
- Temporal reprojection for greater stability and avoiding flickering.
- The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a positive density,
it's possible to apply volumetric fog only in specific areas.
- Custom FogVolume shader with real-time 3D noise
(provided by alghost).
Language: GDScript
Renderer: Vulkan Clustered
Screenshots