environment.gd 506 B

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  1. extends WorldEnvironment
  2. # This script controls fog based on the VoxelWorld's effective render distance.
  3. @onready var voxel_world = $"../VoxelWorld"
  4. func _process(delta):
  5. environment.fog_enabled = Settings.fog_enabled
  6. var target_distance = clamp(voxel_world.effective_render_distance, 2, voxel_world.render_distance - 1) * Chunk.CHUNK_SIZE
  7. var rate = delta * 4
  8. Settings.fog_distance = move_toward(Settings.fog_distance, target_distance, rate)
  9. environment.fog_density = 0.5 / Settings.fog_distance