project.godot 2.6 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Input Mapping GUI"
  11. config/description="A demo showing how to build an input key remapping screen.
  12. - Click the buttons to change the bound keys.
  13. - Persists the keys to disk, so they are preserved
  14. after the project is restarted."
  15. config/tags=PackedStringArray("demo", "gui", "input", "official", "settings")
  16. run/main_scene="res://InputRemapMenu.tscn"
  17. config/features=PackedStringArray("4.2")
  18. config/icon="res://icon.webp"
  19. [autoload]
  20. KeyPersistence="*res://KeyPersistence.gd"
  21. [display]
  22. window/size/viewport_width=640
  23. window/size/viewport_height=480
  24. window/stretch/mode="canvas_items"
  25. window/stretch/aspect="expand"
  26. [input]
  27. move_right={
  28. "deadzone": 0.5,
  29. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  30. ]
  31. }
  32. move_left={
  33. "deadzone": 0.5,
  34. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  35. ]
  36. }
  37. look_up={
  38. "deadzone": 0.5,
  39. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  40. ]
  41. }
  42. crouch={
  43. "deadzone": 0.5,
  44. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  45. ]
  46. }
  47. dash={
  48. "deadzone": 0.5,
  49. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  50. ]
  51. }
  52. [rendering]
  53. renderer/rendering_method="mobile"