README.md 688 B

Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891

Screenshots

Screenshot