Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | hai 9 meses | |
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GodotGooglePlayBilling | %!s(int64=2) %!d(string=hai) anos | |
Android in-app purchases with C#.csproj | %!s(int64=2) %!d(string=hai) anos | |
Android in-app purchases with C#.sln | %!s(int64=4) %!d(string=hai) anos | |
Main.cs | %!s(int64=2) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
default_env.tres | %!s(int64=2) %!d(string=hai) anos | |
icon.webp | hai 1 ano | |
icon.webp.import | hai 1 ano | |
main.tscn | %!s(int64=2) %!d(string=hai) anos | |
project.godot | hai 9 meses |
This demo shows how to make in-app payments in Android in C#.
Note: Running the demo requires exporting and uploading the game to Google Play.
Language: C#
Renderer: GLES 2
Note: There is a GDScript version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/787