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- using Godot;
- using System;
- using System.Runtime.InteropServices;
- /// <summary>
- /// Calculates the 2D transformation from a 3D position and a Basis25D.
- /// </summary>
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Transform25D : IEquatable<Transform25D>
- {
- // Public fields store information that is used to calculate the properties.
- /// <summary>
- /// Controls how the 3D position is transformed into 2D.
- /// </summary>
- public Basis25D basis;
- /// <summary>
- /// The 3D position of the object. Should be updated on every frame before everything else.
- /// </summary>
- public Vector3 spatialPosition;
- // Public properties calculate on-the-fly.
- /// <summary>
- /// The 2D transformation of this object. Slower than FlatPosition.
- /// </summary>
- public Transform2D FlatTransform
- {
- get
- {
- return new Transform2D(0, FlatPosition);
- }
- }
- /// <summary>
- /// The 2D position of this object.
- /// </summary>
- public Vector2 FlatPosition
- {
- get
- {
- Vector2 pos = spatialPosition.x * basis.x;
- pos += spatialPosition.y * basis.y;
- pos += spatialPosition.z * basis.z;
- return pos;
- }
- }
- // Constructors
- public Transform25D(Transform25D transform25D)
- {
- basis = transform25D.basis;
- spatialPosition = transform25D.spatialPosition;
- }
- public Transform25D(Basis25D basis25D)
- {
- basis = basis25D;
- spatialPosition = Vector3.Zero;
- }
- public Transform25D(Basis25D basis25D, Vector3 position3D)
- {
- basis = basis25D;
- spatialPosition = position3D;
- }
- public Transform25D(Vector2 xAxis, Vector2 yAxis, Vector2 zAxis)
- {
- basis = new Basis25D(xAxis, yAxis, zAxis);
- spatialPosition = Vector3.Zero;
- }
- public Transform25D(Vector2 xAxis, Vector2 yAxis, Vector2 zAxis, Vector3 position3D)
- {
- basis = new Basis25D(xAxis, yAxis, zAxis);
- spatialPosition = position3D;
- }
- public static bool operator ==(Transform25D left, Transform25D right)
- {
- return left.Equals(right);
- }
- public static bool operator !=(Transform25D left, Transform25D right)
- {
- return !left.Equals(right);
- }
- public override bool Equals(object obj)
- {
- if (obj is Transform25D)
- {
- return Equals((Transform25D)obj);
- }
- return false;
- }
- public bool Equals(Transform25D other)
- {
- return basis.Equals(other.basis) && spatialPosition.Equals(other.spatialPosition);
- }
- public bool IsEqualApprox(Transform25D other)
- {
- return basis.IsEqualApprox(other.basis) && spatialPosition.IsEqualApprox(other.spatialPosition);
- }
- public override int GetHashCode()
- {
- return basis.GetHashCode() ^ spatialPosition.GetHashCode();
- }
- public override string ToString()
- {
- string s = String.Format("({0}, {1})", new object[]
- {
- basis.ToString(),
- spatialPosition.ToString()
- });
- return s;
- }
- public string ToString(string format)
- {
- string s = String.Format("({0}, {1})", new object[]
- {
- basis.ToString(format),
- spatialPosition.ToString(format)
- });
- return s;
- }
- }
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