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- [gd_scene load_steps=2 format=2]
- [ext_resource path="res://assets/ui/control_hints.gd" type="Script" id=1]
- [node name="Overlay" type="CanvasLayer"]
- [node name="ControlHints" type="CenterContainer" parent="."]
- anchor_right = 1.0
- offset_bottom = 200.0
- script = ExtResource( 1 )
- [node name="Label" type="Label" parent="ControlHints"]
- offset_left = 416.0
- offset_top = 25.0
- offset_right = 1183.0
- offset_bottom = 175.0
- rect_min_size = Vector2(500, 50)
- text = "
- Controls: WASDQE to rotate, R to reset, C to return to the world, Tab to toggle hints.
- UIOKL to change view mode. U = Forty Five deg, I = Isometric,
- O = Top Down, K = Oblique Y, L = Oblique Z
- Not every view mode is meant to be good, it's just to showcase what the system can do.
- In actual games, shadows, resizing, parallax, and other hints of depth could be added to make the world seem more 3D.
- "
- align = 1
- valign = 1
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