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- @tool
- extends EditorPlugin
- func _enter_tree():
- # Plugin Initialization here!
- add_custom_type("IK_LookAt", "Node3D", preload("ik_look_at.gd"), preload("ik_look_at.png"))
- add_custom_type("IK_FABRIK", "Node3D", preload("ik_fabrik.gd"), preload("ik_fabrik.png"))
- func _exit_tree():
- # Plugin Clean-up here!
- remove_custom_type("IK_LookAt")
- remove_custom_type("IK_FABRIK")
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