grass_normal.tres 547 B

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  1. [gd_resource type="NoiseTexture2D" load_steps=3 format=3 uid="uid://b7c28bnw0u27e"]
  2. [sub_resource type="Gradient" id="Gradient_8sl6j"]
  3. colors = PackedColorArray(0, 0.243137, 0, 1, 0.486275, 0.756863, 0.14902, 1)
  4. [sub_resource type="FastNoiseLite" id="FastNoiseLite_7ucal"]
  5. noise_type = 4
  6. frequency = 0.005
  7. fractal_type = 2
  8. fractal_lacunarity = 2.416
  9. fractal_ping_pong_strength = 2.1
  10. [resource]
  11. width = 1024
  12. height = 1024
  13. seamless = true
  14. as_normal_map = true
  15. color_ramp = SubResource("Gradient_8sl6j")
  16. noise = SubResource("FastNoiseLite_7ucal")