- extends Panel
- @onready var fsm_node = get_node(^"../../Player/StateMachine")
- func _process(_delta):
- var states_names = ""
- var numbers = ""
- var index = 0
- for state in fsm_node.states_stack:
- states_names += String(state.get_name()) + "\n"
- numbers += str(index) + "\n"
- index += 1
- %States.text = states_names
- %Numbers.text = numbers
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