123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157 |
- extends TestCharacter
- const OPTION_TEST_CASE_ALL = "Test Cases/TEST ALL (0)"
- const OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP = "Test Cases/Floor detection (Character Body)"
- const OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES = "Test Cases/Floor detection with motion changes (Character Body)"
- const MOTION_CHANGES_DIR = Vector2(1.0, 1.0)
- const MOTION_CHANGES_SPEEDS = [0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0]
- var _test_floor_detection = false
- var _test_motion_changes = false
- var _floor_detected = false
- var _floor_lost = false
- var _failed_reason = ""
- func _ready():
- super._ready()
- options.add_menu_item(OPTION_TEST_CASE_ALL)
- options.add_menu_item(OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP)
- options.add_menu_item(OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES)
- func _physics_process(delta):
- super._physics_process(delta)
- if _moving_body:
- if _moving_body.is_on_floor():
- _floor_detected = true
- elif _floor_detected:
- _floor_lost = true
- if _test_motion_changes:
- Log.print_log("Floor lost.")
- if _test_motion_changes:
- var speed_count = MOTION_CHANGES_SPEEDS.size()
- var speed_index = randi() % speed_count
- var speed = MOTION_CHANGES_SPEEDS[speed_index]
- var velocity = speed * MOTION_CHANGES_DIR
- _moving_body._constant_velocity = velocity
- #Log.print_log("Velocity: %s" % velocity)
- func _input(event):
- super._input(event)
- var key_event = event as InputEventKey
- if key_event and not key_event.pressed:
- if key_event.keycode == KEY_0:
- await _on_option_selected(OPTION_TEST_CASE_ALL)
- func _on_option_selected(option):
- match option:
- OPTION_TEST_CASE_ALL:
- await _test_all()
- OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP:
- await _start_test_case(option)
- return
- OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES:
- await _start_test_case(option)
- return
- super._on_option_selected(option)
- func _start_test_case(option):
- Log.print_log("* Starting " + option)
- match option:
- OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP:
- _test_floor_detection = true
- _test_motion_changes = false
- _use_snap = false
- _body_type = E_BodyType.CHARACTER_BODY
- _start_test()
- await start_timer(1.0).timeout
- if is_timer_canceled():
- return
- _set_result(not _floor_lost)
- OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES:
- _test_floor_detection = true
- _test_motion_changes = true
- _use_snap = false
- _body_type = E_BodyType.CHARACTER_BODY
- _start_test()
- await start_timer(4.0).timeout
- if is_timer_canceled():
- _test_motion_changes = false
- return
- _test_motion_changes = false
- _moving_body._constant_velocity = Vector2.ZERO
- _set_result(not _floor_lost)
- _:
- Log.print_error("Invalid test case.")
- func _test_all():
- Log.print_log("* TESTING ALL...")
- # Test floor detection with no snapping.
- await _start_test_case(OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP)
- if is_timer_canceled():
- return
- # Test floor detection with no snapping.
- # In this test case, motion alternates different speeds.
- await _start_test_case(OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES)
- if is_timer_canceled():
- return
- Log.print_log("* Done.")
- func _set_result(test_passed):
- var result = ""
- if test_passed:
- result = "PASSED"
- else:
- result = "FAILED"
- if not test_passed and not _failed_reason.is_empty():
- result += _failed_reason
- else:
- result += "."
- Log.print_log("Test %s" % result)
- func _start_test():
- super._start_test()
- _failed_reason = ""
- _floor_detected = false
- _floor_lost = false
- if _test_floor_detection:
- _failed_reason = ": floor was not detected consistently."
- if _test_motion_changes:
- # Always use the same seed for reproducible results.
- seed(123456789)
- _moving_body._gravity_force = 0.0
- _moving_body._motion_speed = 0.0
- _moving_body._jump_force = 0.0
- else:
- _moving_body._initial_velocity = Vector2(30, 0)
- _test_floor_detection = false
- else:
- _test_motion_changes = false
|