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- class_name Pawn
- extends Node2D
- enum CellType { ACTOR, OBSTACLE, OBJECT }
- #warning-ignore:unused_class_variable
- @export var type: CellType = CellType.ACTOR
- var active = true: set = set_active
- func set_active(value):
- active = value
- set_process(value)
- set_process_input(value)
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