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- shader_type canvas_item;
- uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
- uniform float size_x = 0.008;
- uniform float size_y = 0.008;
- void fragment() {
- vec2 uv = SCREEN_UV;
- uv -= mod(uv, vec2(size_x, size_y));
- COLOR.rgb = textureLod(screen_texture, uv, 0.0).rgb;
- }
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