Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 8 месеци
..
screenshots a667e74db5 Add a 3D decals demo (#756) пре 1 година
textures 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 8 месеци
README.md a667e74db5 Add a 3D decals demo (#756) пре 1 година
decal.tscn a667e74db5 Add a 3D decals demo (#756) пре 1 година
default_env.tres a667e74db5 Add a 3D decals demo (#756) пре 1 година
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) пре 1 година
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) пре 1 година
project.godot 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 8 месеци
test.tscn a667e74db5 Add a 3D decals demo (#756) пре 1 година
tester.gd a667e74db5 Add a 3D decals demo (#756) пре 1 година

README.md

Decals

This demo includes many examples of Decal nodes in action, for the purpose of showcasing Godot's rendering capabilities.

The decal filter mode can be adjusted in the top-left corner:

  • For games with a pixel art appearance, the Nearest filter mode can be used instead of Linear.
  • Filter modes with Mipmaps prevent decals from looking grainy at a distance, at a small performance cost. When mipmaps are used without anisotropic filtering, decals will look blurry when viewed at oblique angles.
  • Filter modes with Anisotropic don't look grainy at a distance and also avoid looking blurry when viewed at oblique angles. However, filter modes with Anisotropic have a greater performance cost than enabling Mipmaps alone.

Language: GDScript

Renderer: Vulkan Clustered

Screenshots

Screenshot