project.godot 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="3D Lights and Shadows"
  11. config/description="This project showcases various 3D light and shadow features supported by Godot.
  12. This includes contact-hardening shadows (PCSS) and light projectors.
  13. The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle."
  14. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  15. run/main_scene="res://test.tscn"
  16. config/features=PackedStringArray("4.2")
  17. config/icon="res://icon.webp"
  18. [display]
  19. window/stretch/mode="canvas_items"
  20. window/stretch/aspect="expand"
  21. [rendering]
  22. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
  23. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
  24. textures/default_filters/anisotropic_filtering_level=4
  25. textures/light_projectors/filter=5
  26. anti_aliasing/quality/msaa_3d=2
  27. anti_aliasing/quality/use_debanding=true
  28. lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=2
  29. lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=2
  30. quality/screen_filters/msaa=3
  31. environment/default_environment="res://default_env.tres"