project.godot 1.8 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Multiple Resolutions and Aspect Ratios"
  11. config/description="This project demonstrates how to set up a project to handle screens of
  12. multiple resolutions and aspect ratios.
  13. The GUI can be made to fit the window or constrained to a specific
  14. aspect ratio from a list of common aspect ratios. On ultrawide aspect ratios,
  15. this can be used to prevent HUD elements from being too spread apart,
  16. which can harm the gameplay experience.
  17. For non-essential HUD elements, specific controls can be made to
  18. ignore this aspect ratio constraint when it makes sense
  19. (e.g. a list of players on the side of the screen).
  20. Additionally, a GUI margin setting is provided to better handle TVs
  21. with an overscan area to prevent GUI elements from being cut off.
  22. This can also improve the gameplay experience on large monitors
  23. by bringing HUD elements closer to the center of the screen."
  24. config/tags=PackedStringArray("accessibility", "best_practices", "demo", "gui", "official")
  25. run/main_scene="res://main.tscn"
  26. config/features=PackedStringArray("4.2")
  27. run/low_processor_mode=true
  28. config/icon="res://icon.webp"
  29. [display]
  30. window/size/viewport_width=648
  31. window/size/window_width_override=1152
  32. window/size/window_height_override=648
  33. window/stretch/mode="canvas_items"
  34. window/stretch/aspect="expand"
  35. window/handheld/orientation="sensor"
  36. [gui]
  37. theme/default_font_multichannel_signed_distance_field=true
  38. [rendering]
  39. renderer/rendering_method="gl_compatibility"
  40. environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.2, 1)