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readme.md

🛠️ Engine2D

⚡ 基于Godot的2D游戏开发框架 ⚡

🔦 源码下载

随着框架不断的迭代,仓库的历史提交数据逐渐庞大,你可以使用下面的命令来加速源码的下载。

git clone --depth=1 git@github.com:makeryangcom/Engine2D.git

🛸 技术栈

构建一个完整的游戏需要多种技术栈的整合,本框架涉及的技术栈如下:

| Software | Version | Describe | | - | - | - | | Godot | 4.2.1+ | 游戏引擎 | | Golang | 1.19.4+ | 后端服务 | | NodeJS | 18.13.0+ | 桌面管理工具 |

✨ 目录结构

框架包含游戏引擎、后端服务、桌面管理工具等核心模块,详见下面的目录结构说明:

/Engine2D/
├─engine <!--Godot游戏引擎源码-->
├─server <!--Golang后端服务源码-->
├─desktop <!--桌面管理工具源码-->

🚀 配套课程

框架配套的相关的课程可以在https://www.makeryang.com获取。

💡 关于作者

🔗 Wechat: makeryang8080

🔗 WebSite: https://www.makeryang.com

🔗 Bilibili: https://space.bilibili.com/596334734

🔗 DouYin&Tiktok: MakerYang