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- particles_animation = true
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- particles_anim_v_frames = 1
- particles_anim_loop = false
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- colors = PackedColorArray( 0.714844, 0.714844, 0.714844, 1, 0.382813, 0.382813, 0.382813, 1, 0.601563, 0.601563, 0.601563, 1, 0.229687, 0.229687, 0.229687, 1, 0.0197581, 0.0197581, 0.0197581, 1, 0, 0, 0, 1 )
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- offsets = PackedFloat32Array( 0.0111732, 0.843575 )
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- gradient = SubResource( 13 )
- width = 800
- height = 500
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- [node name="Sprite2D" type="Sprite2D" parent="."]
- light_mask = 128
- position = Vector2( 0, -11 )
- texture = ExtResource( 2 )
- [node name="glow" type="CPUParticles2D" parent="Sprite2D"]
- modulate = Color( 1, 0.360784, 0.113725, 1 )
- light_mask = 128
- position = Vector2( -13, -33.244 )
- scale = Vector2( 0.3, 0.5 )
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- gravity = Vector2( 0, 0 )
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- position = Vector2( -13, -35 )
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- lifetime = 0.8
- texture = ExtResource( 3 )
- gravity = Vector2( 0, 0 )
- color_ramp = SubResource( 2 )
- anim_speed = 1.0
- [node name="Sparkle" type="CPUParticles2D" parent="Sprite2D"]
- light_mask = 128
- material = SubResource( 3 )
- position = Vector2( -13, -35 )
- scale = Vector2( 0.6, 0.6 )
- amount = 3
- texture = ExtResource( 1 )
- emission_shape = 1
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- gravity = Vector2( 0, -80 )
- angular_velocity = 1.0
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- scale_amount_curve = SubResource( 4 )
- color_ramp = SubResource( 5 )
- anim_speed = 1.0
- [node name="flow front" type="CPUParticles2D" parent="Sprite2D"]
- modulate = Color( 0.94902, 1, 0, 1 )
- light_mask = 128
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- scale = Vector2( 0.25, 0.25 )
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- texture = ExtResource( 4 )
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- [node name="Light2D2" type="PointLight2D" parent="."]
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- position = Vector2( -15, -49 )
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- color = Color( 1, 0.466667, 0.0352941, 1 )
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- range_height = 450.9
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- [node name="PointLight2D" type="PointLight2D" parent="."]
- light_mask = 2
- texture = SubResource( 10 )
- color = Color( 0.709804, 0.388235, 0.313726, 1 )
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- shadow_enabled = true
- shadow_gradient_length = 20.0
- shadow_item_cull_mask = 17
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