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- [gd_resource type="TileSet" load_steps=6 format=3 uid="uid://dlu6wo1aknvai"]
- [ext_resource type="Texture2D" uid="uid://b54eod3j4xx34" path="res://level/tileset/tiles_demo.png" id="1_sa5xi"]
- [sub_resource type="TileMapPattern" id="TileMapPattern_4pfkh"]
- tile_data = PackedInt32Array(0, 393217, 65538, 1, 327681, 65538)
- [sub_resource type="TileMapPattern" id="TileMapPattern_fatpo"]
- tile_data = PackedInt32Array(0, 327681, 2, 1, 393217, 2)
- [sub_resource type="TileMapPattern" id="TileMapPattern_hwg2d"]
- tile_data = PackedInt32Array(0, 262145, 0, 65536, 262145, 1, 131072, 262145, 2, 196608, 262145, 3)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v5kxh"]
- texture = ExtResource("1_sa5xi")
- texture_region_size = Vector2i(32, 32)
- 0:0/0 = 0
- 0:0/0/terrain_set = 0
- 0:0/0/terrain = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/0/terrains_peering_bit/right_side = 0
- 0:0/0/terrains_peering_bit/bottom_right_corner = 0
- 0:0/0/terrains_peering_bit/bottom_side = 0
- 0:0/0/terrains_peering_bit/bottom_left_corner = 0
- 0:0/0/terrains_peering_bit/left_side = 0
- 1:0/next_alternative_id = 2
- 1:0/0 = 0
- 1:0/0/terrain_set = 0
- 1:0/0/terrain = 0
- 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:0/0/physics_layer_0/angular_velocity = 0.0
- 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:0/0/terrains_peering_bit/bottom_side = 0
- 1:0/0/terrains_peering_bit/bottom_left_corner = 0
- 1:0/0/terrains_peering_bit/left_side = 0
- 1:0/1 = 1
- 1:0/1/flip_h = true
- 1:0/1/terrain_set = 0
- 1:0/1/terrain = 0
- 1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:0/1/physics_layer_0/angular_velocity = 0.0
- 1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:0/1/terrains_peering_bit/right_side = 0
- 1:0/1/terrains_peering_bit/bottom_right_corner = 0
- 1:0/1/terrains_peering_bit/bottom_side = 0
- 2:0/0 = 0
- 2:0/0/terrain_set = 0
- 2:0/0/terrain = 0
- 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:0/0/physics_layer_0/angular_velocity = 0.0
- 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
- 2:0/0/terrains_peering_bit/right_side = 0
- 2:0/0/terrains_peering_bit/left_side = 0
- 3:0/next_alternative_id = 2
- 3:0/0 = 0
- 3:0/0/terrain_set = 0
- 3:0/0/terrain = 0
- 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:0/0/physics_layer_0/angular_velocity = 0.0
- 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
- 3:0/0/terrains_peering_bit/left_side = 0
- 3:0/1 = 1
- 3:0/1/flip_h = true
- 3:0/1/terrain_set = 0
- 3:0/1/terrain = 0
- 3:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:0/1/physics_layer_0/angular_velocity = 0.0
- 3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8)
- 3:0/1/terrains_peering_bit/right_side = 0
- 4:0/0 = 0
- 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:0/0/physics_layer_0/angular_velocity = 0.0
- 6:0/0 = 0
- 6:0/0/terrain_set = 0
- 6:0/0/terrain = 0
- 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:0/0/physics_layer_0/angular_velocity = 0.0
- 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 6:0/0/terrains_peering_bit/right_side = 0
- 6:0/0/terrains_peering_bit/left_side = 0
- 6:0/0/terrains_peering_bit/top_left_corner = 0
- 6:0/0/terrains_peering_bit/top_side = 0
- 6:0/0/terrains_peering_bit/top_right_corner = 0
- 0:1/0 = 0
- 0:1/0/terrain_set = 0
- 0:1/0/terrain = 0
- 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:1/0/physics_layer_0/angular_velocity = 0.0
- 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:1/0/terrains_peering_bit/right_side = 0
- 0:1/0/terrains_peering_bit/bottom_right_corner = 0
- 0:1/0/terrains_peering_bit/bottom_side = 0
- 0:1/0/terrains_peering_bit/bottom_left_corner = 0
- 0:1/0/terrains_peering_bit/left_side = 0
- 0:1/0/terrains_peering_bit/top_left_corner = 0
- 0:1/0/terrains_peering_bit/top_side = 0
- 0:1/0/terrains_peering_bit/top_right_corner = 0
- 1:1/next_alternative_id = 2
- 1:1/0 = 0
- 1:1/0/terrain_set = 0
- 1:1/0/terrain = 0
- 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:1/0/physics_layer_0/angular_velocity = 0.0
- 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:1/0/terrains_peering_bit/bottom_side = 0
- 1:1/0/terrains_peering_bit/bottom_left_corner = 0
- 1:1/0/terrains_peering_bit/left_side = 0
- 1:1/0/terrains_peering_bit/top_left_corner = 0
- 1:1/0/terrains_peering_bit/top_side = 0
- 1:1/1 = 1
- 1:1/1/flip_h = true
- 1:1/1/terrain_set = 0
- 1:1/1/terrain = 0
- 1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:1/1/physics_layer_0/angular_velocity = 0.0
- 1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:1/1/terrains_peering_bit/right_side = 0
- 1:1/1/terrains_peering_bit/bottom_right_corner = 0
- 1:1/1/terrains_peering_bit/bottom_side = 0
- 1:1/1/terrains_peering_bit/top_side = 0
- 1:1/1/terrains_peering_bit/top_right_corner = 0
- 4:1/0 = 0
- 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:1/0/physics_layer_0/angular_velocity = 0.0
- 5:1/0 = 0
- 5:1/0/terrain_set = 0
- 5:1/0/terrain = 0
- 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:1/0/physics_layer_0/angular_velocity = 0.0
- 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 5:1/0/terrains_peering_bit/right_side = 0
- 5:1/0/terrains_peering_bit/bottom_side = 0
- 5:1/0/terrains_peering_bit/bottom_left_corner = 0
- 5:1/0/terrains_peering_bit/left_side = 0
- 5:1/0/terrains_peering_bit/top_left_corner = 0
- 5:1/0/terrains_peering_bit/top_side = 0
- 5:1/0/terrains_peering_bit/top_right_corner = 0
- 6:1/0 = 0
- 6:1/0/terrain_set = 0
- 6:1/0/terrain = 0
- 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:1/0/physics_layer_0/angular_velocity = 0.0
- 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 6:1/0/terrains_peering_bit/right_side = 0
- 6:1/0/terrains_peering_bit/left_side = 0
- 6:1/0/terrains_peering_bit/top_left_corner = 0
- 6:1/0/terrains_peering_bit/top_side = 0
- 6:1/0/terrains_peering_bit/top_right_corner = 0
- 7:1/next_alternative_id = 2
- 7:1/0 = 0
- 7:1/0/terrain_set = 0
- 7:1/0/terrain = 0
- 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 7:1/0/physics_layer_0/angular_velocity = 0.0
- 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 7:1/0/terrains_peering_bit/left_side = 0
- 7:1/0/terrains_peering_bit/top_left_corner = 0
- 7:1/0/terrains_peering_bit/top_side = 0
- 7:1/1 = 1
- 7:1/1/flip_h = true
- 7:1/1/terrain_set = 0
- 7:1/1/terrain = 0
- 7:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 7:1/1/physics_layer_0/angular_velocity = 0.0
- 7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 7:1/1/terrains_peering_bit/right_side = 0
- 7:1/1/terrains_peering_bit/top_side = 0
- 7:1/1/terrains_peering_bit/top_right_corner = 0
- 1:2/next_alternative_id = 2
- 1:2/0 = 0
- 1:2/0/terrain_set = 0
- 1:2/0/terrain = 0
- 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:2/0/physics_layer_0/angular_velocity = 0.0
- 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:2/0/terrains_peering_bit/right_side = 0
- 1:2/0/terrains_peering_bit/bottom_right_corner = 0
- 1:2/0/terrains_peering_bit/bottom_side = 0
- 1:2/0/terrains_peering_bit/bottom_left_corner = 0
- 1:2/0/terrains_peering_bit/left_side = 0
- 1:2/0/terrains_peering_bit/top_left_corner = 0
- 1:2/0/terrains_peering_bit/top_side = 0
- 1:2/1 = 1
- 1:2/1/flip_h = true
- 1:2/1/terrain_set = 0
- 1:2/1/terrain = 0
- 1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:2/1/physics_layer_0/angular_velocity = 0.0
- 1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:2/1/terrains_peering_bit/right_side = 0
- 1:2/1/terrains_peering_bit/bottom_right_corner = 0
- 1:2/1/terrains_peering_bit/bottom_side = 0
- 1:2/1/terrains_peering_bit/bottom_left_corner = 0
- 1:2/1/terrains_peering_bit/left_side = 0
- 1:2/1/terrains_peering_bit/top_side = 0
- 1:2/1/terrains_peering_bit/top_right_corner = 0
- 2:2/next_alternative_id = 2
- 2:2/0 = 0
- 2:2/0/terrain_set = 0
- 2:2/0/terrain = 0
- 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:2/0/physics_layer_0/angular_velocity = 0.0
- 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
- 2:2/0/terrains_peering_bit/bottom_side = 0
- 2:2/0/terrains_peering_bit/bottom_left_corner = 0
- 2:2/0/terrains_peering_bit/left_side = 0
- 2:2/1 = 1
- 2:2/1/flip_h = true
- 2:2/1/terrain_set = 0
- 2:2/1/terrain = 0
- 2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:2/1/physics_layer_0/angular_velocity = 0.0
- 2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
- 2:2/1/terrains_peering_bit/right_side = 0
- 2:2/1/terrains_peering_bit/bottom_right_corner = 0
- 2:2/1/terrains_peering_bit/bottom_side = 0
- 4:2/0 = 0
- 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/next_alternative_id = 2
- 5:2/0 = 0
- 5:2/0/terrain_set = 0
- 5:2/0/terrain = 0
- 5:2/0/probability = 0.0
- 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 5:2/0/terrains_peering_bit/bottom_side = 0
- 5:2/0/terrains_peering_bit/bottom_left_corner = 0
- 5:2/0/terrains_peering_bit/left_side = 0
- 5:2/0/terrains_peering_bit/top_left_corner = 0
- 5:2/0/terrains_peering_bit/top_side = 0
- 5:2/1 = 1
- 5:2/1/flip_h = true
- 5:2/1/terrain_set = 0
- 5:2/1/terrain = 0
- 5:2/1/probability = 0.0
- 5:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:2/1/physics_layer_0/angular_velocity = 0.0
- 5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 5:2/1/terrains_peering_bit/right_side = 0
- 5:2/1/terrains_peering_bit/bottom_right_corner = 0
- 5:2/1/terrains_peering_bit/bottom_side = 0
- 5:2/1/terrains_peering_bit/top_side = 0
- 5:2/1/terrains_peering_bit/top_right_corner = 0
- 6:2/next_alternative_id = 2
- 6:2/0 = 0
- 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_0/angular_velocity = 0.0
- 6:2/1 = 1
- 6:2/1/flip_h = true
- 6:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:2/1/physics_layer_0/angular_velocity = 0.0
- 2:3/next_alternative_id = 3
- 2:3/0 = 0
- 2:3/0/terrain_set = 0
- 2:3/0/terrain = 0
- 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_0/angular_velocity = 0.0
- 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 2:3/0/terrains_peering_bit/right_side = 0
- 2:3/0/terrains_peering_bit/bottom_right_corner = 0
- 2:3/0/terrains_peering_bit/bottom_side = 0
- 2:3/0/terrains_peering_bit/bottom_left_corner = 0
- 2:3/0/terrains_peering_bit/left_side = 0
- 2:3/0/terrains_peering_bit/top_left_corner = 0
- 2:3/0/terrains_peering_bit/top_side = 0
- 2:3/1 = 1
- 2:3/1/flip_h = true
- 2:3/1/terrain_set = 0
- 2:3/1/terrain = 0
- 2:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:3/1/physics_layer_0/angular_velocity = 0.0
- 2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 2:3/1/terrains_peering_bit/right_side = 0
- 2:3/1/terrains_peering_bit/bottom_right_corner = 0
- 2:3/1/terrains_peering_bit/bottom_side = 0
- 2:3/1/terrains_peering_bit/bottom_left_corner = 0
- 2:3/1/terrains_peering_bit/left_side = 0
- 2:3/1/terrains_peering_bit/top_side = 0
- 2:3/1/terrains_peering_bit/top_right_corner = 0
- 3:3/0 = 0
- 3:3/0/terrain_set = 0
- 3:3/0/terrain = 0
- 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_0/angular_velocity = 0.0
- 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 3:3/0/terrains_peering_bit/right_side = 0
- 3:3/0/terrains_peering_bit/bottom_right_corner = 0
- 3:3/0/terrains_peering_bit/bottom_side = 0
- 3:3/0/terrains_peering_bit/bottom_left_corner = 0
- 3:3/0/terrains_peering_bit/left_side = 0
- 4:3/0 = 0
- 4:3/0/terrain_set = 0
- 4:3/0/terrain = 0
- 4:3/0/probability = 0.0
- 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:3/0/physics_layer_0/angular_velocity = 0.0
- 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 4:3/0/terrains_peering_bit/right_side = 0
- 4:3/0/terrains_peering_bit/bottom_right_corner = 0
- 4:3/0/terrains_peering_bit/bottom_side = 0
- 4:3/0/terrains_peering_bit/bottom_left_corner = 0
- 4:3/0/terrains_peering_bit/left_side = 0
- 5:3/0 = 0
- 5:3/0/terrain_set = 0
- 5:3/0/terrain = 0
- 5:3/0/probability = 0.25
- 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:3/0/physics_layer_0/angular_velocity = 0.0
- 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 5:3/0/terrains_peering_bit/right_side = 0
- 5:3/0/terrains_peering_bit/bottom_right_corner = 0
- 5:3/0/terrains_peering_bit/bottom_side = 0
- 5:3/0/terrains_peering_bit/bottom_left_corner = 0
- 5:3/0/terrains_peering_bit/left_side = 0
- [resource]
- tile_size = Vector2i(32, 32)
- physics_layer_0/collision_layer = 16
- physics_layer_0/collision_mask = 0
- terrain_set_0/mode = 0
- terrain_set_0/terrain_0/name = "Terrain 0"
- terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
- sources/1 = SubResource("TileSetAtlasSource_v5kxh")
- pattern_0 = SubResource("TileMapPattern_4pfkh")
- pattern_1 = SubResource("TileMapPattern_fatpo")
- pattern_2 = SubResource("TileMapPattern_hwg2d")
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