Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 8 달 전
..
screenshots 31b962adba Add a global illumination demo 2 년 전
README.md c22732e4cc Improve 3D global illumination demo 1 년 전
camera.gd 2c244014df Revert accidental change in camera script in Global illumination demo 2 년 전
cube.blend f6594e9923 Add a global illumination demo 2 년 전
cube.glb f6594e9923 Add a global illumination demo 2 년 전
cube.glb.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 8 달 전
cube.glb.unwrap_cache 31b962adba Add a global illumination demo 2 년 전
default_env.tres 31b962adba Add a global illumination demo 2 년 전
icon.webp f6ac674864 Add icons for several projects (#886) 1 년 전
icon.webp.import f6ac674864 Add icons for several projects (#886) 1 년 전
project.godot 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 8 달 전
test.gd c22732e4cc Improve 3D global illumination demo 1 년 전
test.tscn 7e9078be51 Update Global Illumination demo for 4.0.rc1 (#839) 1 년 전
test_VoxelGIData.res c22732e4cc Improve 3D global illumination demo 1 년 전
zdm2.blend f6594e9923 Add a global illumination demo 2 년 전
zdm2.glb f6594e9923 Add a global illumination demo 2 년 전
zdm2.glb.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 8 달 전
zdm2.glb.unwrap_cache 31b962adba Add a global illumination demo 2 년 전
zdm2_all.exr c22732e4cc Improve 3D global illumination demo 1 년 전
zdm2_all.exr.import 7e9078be51 Update Global Illumination demo for 4.0.rc1 (#839) 1 년 전
zdm2_all.lmbake c22732e4cc Improve 3D global illumination demo 1 년 전
zdm2_indirect.exr c22732e4cc Improve 3D global illumination demo 1 년 전
zdm2_indirect.exr.import 7e9078be51 Update Global Illumination demo for 4.0.rc1 (#839) 1 년 전
zdm2_indirect.lmbake c22732e4cc Improve 3D global illumination demo 1 년 전

README.md

Global Illumination

This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL.

Use the mouse to look around, W/A/S/D or arrow keys to move.

Language: GDScript

Renderer: Vulkan

How does it work?

A sphere and box are parented to the camera to showcase dynamic object lighting. A ReflectionProbe is parented to the sphere to showcase real-time reflections. When the ReflectionProbe is hidden, it is disabled. In this case, VoxelGI, SDFGI or environment lighting will be used to provide fallback reflections.

A Decal node is parented to the moving sphere and cube to provide simple shadows for them. This is especially effective when using the LightmapGI (All) global illumination mode, which doesn't allow dynamic objects to cast shadows on static surfaces.

Screenshots

Screenshot

Licenses

zdm2.glb is derived from the Cube 2: Sauerbraten map "zdm2" and is licensed under CC BY 4.0 Unported. The OBJ file which it was converted from is available in the game-maps-obj repository.