Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 9 месеци
..
screenshots 31b962adba Add a global illumination demo пре 2 година
README.md c22732e4cc Improve 3D global illumination demo пре 1 година
camera.gd 2c244014df Revert accidental change in camera script in Global illumination demo пре 2 година
cube.blend f6594e9923 Add a global illumination demo пре 2 година
cube.glb f6594e9923 Add a global illumination demo пре 2 година
cube.glb.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 9 месеци
cube.glb.unwrap_cache 31b962adba Add a global illumination demo пре 2 година
default_env.tres 31b962adba Add a global illumination demo пре 2 година
icon.webp f6ac674864 Add icons for several projects (#886) пре 1 година
icon.webp.import f6ac674864 Add icons for several projects (#886) пре 1 година
project.godot 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 9 месеци
test.gd c22732e4cc Improve 3D global illumination demo пре 1 година
test.tscn 7e9078be51 Update Global Illumination demo for 4.0.rc1 (#839) пре 1 година
test_VoxelGIData.res c22732e4cc Improve 3D global illumination demo пре 1 година
zdm2.blend f6594e9923 Add a global illumination demo пре 2 година
zdm2.glb f6594e9923 Add a global illumination demo пре 2 година
zdm2.glb.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) пре 9 месеци
zdm2.glb.unwrap_cache 31b962adba Add a global illumination demo пре 2 година
zdm2_all.exr c22732e4cc Improve 3D global illumination demo пре 1 година
zdm2_all.exr.import 7e9078be51 Update Global Illumination demo for 4.0.rc1 (#839) пре 1 година
zdm2_all.lmbake c22732e4cc Improve 3D global illumination demo пре 1 година
zdm2_indirect.exr c22732e4cc Improve 3D global illumination demo пре 1 година
zdm2_indirect.exr.import 7e9078be51 Update Global Illumination demo for 4.0.rc1 (#839) пре 1 година
zdm2_indirect.lmbake c22732e4cc Improve 3D global illumination demo пре 1 година

README.md

Global Illumination

This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL.

Use the mouse to look around, W/A/S/D or arrow keys to move.

Language: GDScript

Renderer: Vulkan

How does it work?

A sphere and box are parented to the camera to showcase dynamic object lighting. A ReflectionProbe is parented to the sphere to showcase real-time reflections. When the ReflectionProbe is hidden, it is disabled. In this case, VoxelGI, SDFGI or environment lighting will be used to provide fallback reflections.

A Decal node is parented to the moving sphere and cube to provide simple shadows for them. This is especially effective when using the LightmapGI (All) global illumination mode, which doesn't allow dynamic objects to cast shadows on static surfaces.

Screenshots

Screenshot

Licenses

zdm2.glb is derived from the Cube 2: Sauerbraten map "zdm2" and is licensed under CC BY 4.0 Unported. The OBJ file which it was converted from is available in the game-maps-obj repository.