project.godot 1.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Material Testers"
  11. config/description="This demo includes many sphere-like objects with complex materials,
  12. for the purpose of showcasing Godot's rendering capabilities.
  13. This demo was featured at the beginning of the Godot 3.0 trailer."
  14. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  15. run/main_scene="res://material_tester.tscn"
  16. config/features=PackedStringArray("4.2")
  17. config/icon="res://icon.webp"
  18. [display]
  19. window/stretch/mode="canvas_items"
  20. window/stretch/aspect="expand"
  21. [filesystem]
  22. import/blender/enabled=false
  23. [gdnative]
  24. singletons=[]
  25. [memory]
  26. multithread/thread_rid_pool_prealloc=60
  27. [rendering]
  28. textures/default_filters/anisotropic_filtering_level=4
  29. anti_aliasing/quality/msaa_3d=2
  30. anti_aliasing/quality/use_debanding=true
  31. lights_and_shadows/positional_shadow/atlas_size=2048
  32. lights_and_shadows/positional_shadow/atlas_size.mobile=1024
  33. quality/driver/fallback_to_gles2=true
  34. quality/intended_usage/framebuffer_allocation=3
  35. vram_compression/import_etc=true
  36. vram_compression/import_etc2=false
  37. quality/shadow_atlas/size=1024
  38. quality/shadow_atlas/size.mobile=512
  39. quality/shadows/filter_mode=2
  40. quality/filters/anisotropic_filter_level=16
  41. quality/filters/msaa=2
  42. quality/filters/msaa.mobile=0
  43. quality/filters/anisotropic_filter_level.mobile=4