mob_eye.tres 363 B

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  1. [gd_resource type="SpatialMaterial" format=2]
  2. [resource]
  3. resource_name = "mob_eye"
  4. params_cull_mode = 2
  5. albedo_color = Color( 0.760784, 0.113725, 0.188235, 1 )
  6. metallic = 0.48
  7. metallic_specular = 1.0
  8. roughness = 0.25
  9. emission_enabled = true
  10. emission = Color( 0.74902, 0.0784314, 0.0784314, 1 )
  11. emission_energy = 1.0
  12. emission_operator = 0
  13. emission_on_uv2 = false