Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | 9 maanden geleden | |
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screenshots | 1 jaar geleden | |
README.md | 1 jaar geleden | |
default_env.tres | 2 jaren geleden | |
enemy.gd | 1 jaar geleden | |
enemy.tscn | 1 jaar geleden | |
enemy_crab.png | 1 jaar geleden | |
enemy_crab.png.import | 9 maanden geleden | |
gui.gd | 1 jaar geleden | |
icon.webp | 1 jaar geleden | |
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player.gd | 1 jaar geleden | |
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save_load.tscn | 1 jaar geleden | |
save_load_config_file.gd | 1 jaar geleden | |
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sea_turtle.png | 1 jaar geleden | |
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This demo showcases how to save a simple game with each serialization format supported by Godot:
More formats may be added in the future.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891