Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce
..
screenshots 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 yıl önce
README.md 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 yıl önce
fire_particle.png fcc7d5c723 Optimize PNG images using oxipng 4 yıl önce
fire_particle.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce
flipbook.png 768346a092 Add a flipbook animation example to the 2D particles demo 4 yıl önce
flipbook.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 yıl önce
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 yıl önce
mask.png fcc7d5c723 Optimize PNG images using oxipng 4 yıl önce
mask.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce
particles.tscn 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 yıl önce
pause.gd 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 yıl önce
point_normal_texture_image_outline.tres bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 yıl önce
point_texture_emit.tres bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 yıl önce
point_texture_image_outline.tres bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 yıl önce
project.godot 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce
smoke_particle.png fcc7d5c723 Optimize PNG images using oxipng 4 yıl önce
smoke_particle.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce
spark_particle2.png fcc7d5c723 Optimize PNG images using oxipng 4 yıl önce
spark_particle2.png.import 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 ay önce

README.md

2D Particles

This demo showcases how 2D particle systems work in Godot.

Language: GDScript

Renderer: Forward Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118

How does it work?

It uses GPUParticles2D nodes with ParticleProcessMaterial materials. Note that ParticleProcessMaterial is agnostic between 2D and 3D, so when used in 2D, the "Disable Z" flag should be enabled.

Screenshots

Screenshot of particles