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- [gd_scene load_steps=6 format=3 uid="uid://d36uvu4r5qtpi"]
- [ext_resource type="Script" path="res://fps/simple_bullet.gd" id="1"]
- [sub_resource type="PhysicsMaterial" id="1"]
- bounce = 0.5
- [sub_resource type="SphereMesh" id="2"]
- [sub_resource type="StandardMaterial3D" id="3"]
- albedo_color = Color(0.769531, 0.486969, 0, 1)
- emission_enabled = true
- emission = Color(1, 0.445313, 0, 1)
- emission_energy = 1.8
- [sub_resource type="SphereShape3D" id="4"]
- radius = 0.4
- [node name="SimpleBullet" type="RigidDynamicBody3D"]
- mass = 2.0
- physics_material_override = SubResource( "1" )
- gravity_scale = 3.0
- continuous_cd = true
- can_sleep = false
- linear_damp = 0.4
- script = ExtResource( "1" )
- [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
- transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
- cast_shadow = 0
- mesh = SubResource( "2" )
- surface_material_override/0 = SubResource( "3" )
- [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
- shape = SubResource( "4" )
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