- [gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://cd8ptni1nkv0a"]
- [sub_resource type="FastNoiseLite" id="FastNoiseLite_fr1s0"]
- noise_type = 2
- frequency = 0.02
- fractal_type = 0
- cellular_distance_function = 1
- cellular_jitter = 4.0
- cellular_return_type = 6
- [resource]
- width = 1024
- height = 1024
- seamless = true
- noise = SubResource("FastNoiseLite_fr1s0")
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