grass_albedo.tres 553 B

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  1. [gd_resource type="NoiseTexture2D" load_steps=3 format=3 uid="uid://1adlmerrq6tb"]
  2. [sub_resource type="Gradient" id="Gradient_8sl6j"]
  3. colors = PackedColorArray(0, 0.21, 0, 1, 0.5418, 0.72, 0.324, 1)
  4. [sub_resource type="FastNoiseLite" id="FastNoiseLite_ryabi"]
  5. noise_type = 4
  6. frequency = 0.005
  7. fractal_type = 3
  8. fractal_octaves = 9
  9. fractal_lacunarity = 10.896
  10. fractal_gain = 1.0
  11. fractal_ping_pong_strength = 2.1
  12. [resource]
  13. width = 1024
  14. height = 1024
  15. seamless = true
  16. color_ramp = SubResource("Gradient_8sl6j")
  17. noise = SubResource("FastNoiseLite_ryabi")