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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="3D Lights and Shadows"
- config/description="This project showcases various 3D light and shadow features supported by Godot.
- This includes contact-hardening shadows (PCSS) and light projectors.
- The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle."
- config/tags=PackedStringArray("3d", "demo", "official", "rendering")
- run/main_scene="res://test.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [rendering]
- lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
- lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
- textures/default_filters/anisotropic_filtering_level=4
- textures/light_projectors/filter=5
- anti_aliasing/quality/msaa_3d=2
- anti_aliasing/quality/use_debanding=true
- lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=2
- lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=2
- quality/screen_filters/msaa=3
- environment/default_environment="res://default_env.tres"
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