Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | hai 9 meses | |
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screenshots | hai 1 ano | |
2d_in_3d.gd | hai 1 ano | |
2d_in_3d.tscn | hai 1 ano | |
README.md | hai 1 ano | |
ball.png | %!s(int64=4) %!d(string=hai) anos | |
ball.png.import | hai 9 meses | |
default_env.tres | %!s(int64=2) %!d(string=hai) anos | |
icon.webp | hai 1 ano | |
icon.webp.import | hai 1 ano | |
left_pallete.png | %!s(int64=4) %!d(string=hai) anos | |
left_pallete.png.import | hai 9 meses | |
pong.gd | %!s(int64=2) %!d(string=hai) anos | |
project.godot | hai 9 meses | |
right_pallete.png | %!s(int64=4) %!d(string=hai) anos | |
right_pallete.png.import | hai 9 meses | |
separator.png | %!s(int64=4) %!d(string=hai) anos | |
separator.png.import | hai 9 meses |
A demo showing how a 2D scene can be shown within a 3D scene using viewports.
Language: GDScript
Renderer: Forward Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/129
The Pong game is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the quad's material's albedo texture.