Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | 9 ماه پیش | |
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screenshots | 4 سال پیش | |
3d_in_2d.gd | 1 سال پیش | |
3d_in_2d.tscn | 1 سال پیش | |
README.md | 4 سال پیش | |
icon.webp | 1 سال پیش | |
icon.webp.import | 1 سال پیش | |
project.godot | 9 ماه پیش | |
robot_3d.gd | 2 سال پیش | |
robot_3d.tscn | 2 سال پیش | |
robot_demo.png | 4 سال پیش | |
robot_demo.png.import | 9 ماه پیش |
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.