Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | 10 kuukautta sitten | |
---|---|---|
.. | ||
addons | 10 kuukautta sitten | |
fps | 10 kuukautta sitten | |
model | 10 kuukautta sitten | |
screenshots | 3 vuotta sitten | |
README.md | 4 vuotta sitten | |
button_change_scene.gd | 1 vuosi sitten | |
default_env.tres | 2 vuotta sitten | |
fabrik_ik.tscn | 2 vuotta sitten | |
icon.webp | 1 vuosi sitten | |
icon.webp.import | 1 vuosi sitten | |
look_at_ik.tscn | 2 vuotta sitten | |
project.godot | 10 kuukautta sitten | |
skeleton_ik.tscn | 2 vuotta sitten | |
skeleton_ik_runner.gd | 2 vuotta sitten | |
target_from_mousepos.gd | 2 vuotta sitten |
This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.