sand_normal.tres 331 B

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  1. [gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://2u8c47a4cd5"]
  2. [sub_resource type="FastNoiseLite" id="FastNoiseLite_qi0cj"]
  3. fractal_octaves = 3
  4. fractal_lacunarity = 1.612
  5. [resource]
  6. width = 1024
  7. height = 1024
  8. seamless = true
  9. as_normal_map = true
  10. bump_strength = 16.0
  11. noise = SubResource("FastNoiseLite_qi0cj")