wet_concrete_orm.tres 396 B

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  1. [gd_resource type="NoiseTexture2D" load_steps=3 format=3 uid="uid://bm0om4im5p1da"]
  2. [sub_resource type="Gradient" id="Gradient_ac24k"]
  3. colors = PackedColorArray(0, 0.258824, 0, 1, 1, 1, 1, 1)
  4. [sub_resource type="FastNoiseLite" id="FastNoiseLite_t6fbr"]
  5. [resource]
  6. width = 1024
  7. height = 1024
  8. seamless = true
  9. color_ramp = SubResource("Gradient_ac24k")
  10. noise = SubResource("FastNoiseLite_t6fbr")