ramp.tscn 781 B

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  1. [gd_scene load_steps=5 format=3 uid="uid://c3wwlb4huytmt"]
  2. [ext_resource type="Texture2D" uid="uid://rek0t7kubpx4" path="res://assets/pattern.png" id="1_qv1d7"]
  3. [sub_resource type="BoxShape3D" id="BoxShape3D_v7wcs"]
  4. size = Vector3(5, 1, 3)
  5. [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n2enf"]
  6. albedo_color = Color(1, 0.658824, 0.321569, 1)
  7. albedo_texture = ExtResource("1_qv1d7")
  8. [sub_resource type="BoxMesh" id="BoxMesh_m8cmi"]
  9. size = Vector3(5, 1, 3)
  10. [node name="Ramp" type="StaticBody3D"]
  11. [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
  12. shape = SubResource("BoxShape3D_v7wcs")
  13. [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
  14. material_override = SubResource("StandardMaterial3D_n2enf")
  15. mesh = SubResource("BoxMesh_m8cmi")