project.godot 1.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Glow for 2D"
  11. config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
  12. Slide the cave image left and right to observe the glow effect at work."
  13. config/tags=PackedStringArray("2d", "demo", "official", "rendering")
  14. run/main_scene="res://beach_cave.tscn"
  15. config/features=PackedStringArray("4.2")
  16. config/icon="res://icon.webp"
  17. run/name=""
  18. [display]
  19. window/size/viewport_width=1080
  20. window/size/viewport_height=720
  21. window/stretch/mode="canvas_items"
  22. window/stretch/aspect="expand"
  23. [input]
  24. toggle_glow_map={
  25. "deadzone": 0.5,
  26. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  27. ]
  28. }
  29. [rendering]
  30. environment/defaults/default_clear_color=Color(0.0666667, 0.0588235, 0.0431373, 1)