project.godot 2.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="2D GPUParticles3D"
  11. config/description="This demo showcases how 2D particle systems work in Godot."
  12. config/tags=PackedStringArray("2d", "demo", "official", "rendering")
  13. run/main_scene="res://particles.tscn"
  14. config/features=PackedStringArray("4.2")
  15. config/icon="res://icon.webp"
  16. [display]
  17. window/stretch/mode="canvas_items"
  18. window/stretch/aspect="expand"
  19. [input]
  20. toggle_pause={
  21. "deadzone": 0.5,
  22. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  23. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  24. ]
  25. }
  26. toggle_trails={
  27. "deadzone": 0.5,
  28. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"echo":false,"script":null)
  29. ]
  30. }
  31. increase_trail_length={
  32. "deadzone": 0.5,
  33. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
  34. ]
  35. }
  36. decrease_trail_length={
  37. "deadzone": 0.5,
  38. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
  39. ]
  40. }
  41. toggle_glow={
  42. "deadzone": 0.5,
  43. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  44. ]
  45. }
  46. [rendering]
  47. renderer/rendering_method="mobile"
  48. environment/defaults/default_clear_color=Color(0, 0, 0, 1)
  49. anti_aliasing/quality/msaa_2d=2