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- [gd_resource type="TileSet" load_steps=5 format=2]
- [ext_resource path="res://grid_movement/grid/tiles/path_edge.png" type="Texture2D" id=1]
- [ext_resource path="res://grid_movement/grid/tiles/path_center.png" type="Texture2D" id=2]
- [ext_resource path="res://grid_movement/grid/tiles/path_edge_noise_1.png" type="Texture2D" id=3]
- [ext_resource path="res://grid_movement/grid/tiles/path_corner_noise_1.png" type="Texture2D" id=4]
- [resource]
- 0/name = "path_edge.png 0"
- 0/texture = ExtResource( 1 )
- 0/tex_offset = Vector2( 0, 0 )
- 0/modulate = Color( 1, 1, 1, 1 )
- 0/region = Rect2( 0, 0, 64, 64 )
- 0/tile_mode = 0
- 0/occluder_offset = Vector2( 0, 0 )
- 0/navigation_offset = Vector2( 0, 0 )
- 0/shape_offset = Vector2( 0, 0 )
- 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
- 0/shape_one_way = false
- 0/shape_one_way_margin = 0.0
- 0/shapes = [ ]
- 0/z_index = 0
- 1/name = "path_edge_noise_1.png 1"
- 1/texture = ExtResource( 3 )
- 1/tex_offset = Vector2( 0, 0 )
- 1/modulate = Color( 1, 1, 1, 1 )
- 1/region = Rect2( 0, 0, 64, 64 )
- 1/tile_mode = 0
- 1/occluder_offset = Vector2( 0, 0 )
- 1/navigation_offset = Vector2( 0, 0 )
- 1/shape_offset = Vector2( 0, 0 )
- 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
- 1/shape_one_way = false
- 1/shape_one_way_margin = 0.0
- 1/shapes = [ ]
- 1/z_index = 0
- 2/name = "path_center.png 2"
- 2/texture = ExtResource( 2 )
- 2/tex_offset = Vector2( 0, 0 )
- 2/modulate = Color( 1, 1, 1, 1 )
- 2/region = Rect2( 0, 0, 64, 64 )
- 2/tile_mode = 0
- 2/occluder_offset = Vector2( 0, 0 )
- 2/navigation_offset = Vector2( 0, 0 )
- 2/shape_offset = Vector2( 0, 0 )
- 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
- 2/shape_one_way = false
- 2/shape_one_way_margin = 0.0
- 2/shapes = [ ]
- 2/z_index = 0
- 3/name = "path_corner_noise_1.png 3"
- 3/texture = ExtResource( 4 )
- 3/tex_offset = Vector2( 0, 0 )
- 3/modulate = Color( 1, 1, 1, 1 )
- 3/region = Rect2( 0, 0, 64, 64 )
- 3/tile_mode = 0
- 3/occluder_offset = Vector2( 0, 0 )
- 3/navigation_offset = Vector2( 0, 0 )
- 3/shape_offset = Vector2( 0, 0 )
- 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
- 3/shape_one_way = false
- 3/shape_one_way_margin = 0.0
- 3/shapes = [ ]
- 3/z_index = 0
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