Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | il y a 9 mois | |
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README.md | il y a 1 an | |
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montserrat_semibold.ttf | il y a 1 an | |
montserrat_semibold.ttf.import | il y a 1 an | |
montserrat_semibold_msdf.ttf | il y a 1 an | |
montserrat_semibold_msdf.ttf.import | il y a 1 an | |
project.godot | il y a 9 mois | |
sdf_font_demo.gd | il y a 1 an | |
sdf_font_demo.tscn | il y a 1 an |
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.
The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.
Language: This demo contains no code.
Renderer: Forward Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/521